Coin Logo http://www.sim.no
http://www.coin3d.org

Main Page | Modules | Class Hierarchy | Alphabetical List | Class List | File List | Class Members | Related Pages

SoMatrixTransform Class Reference
[Nodes]

#include <Inventor/nodes/SoMatrixTransform.h>

Inheritance diagram for SoMatrixTransform:

SoTransformation SoNode SoFieldContainer SoBase List of all members.

Detailed Description

The SoMatrixTransform class is a transformation node.

This class is the most flexible transformation node, as you can use it to accumulate any kind of transformation matrix on top of the current model transformation matrix.

See also:
SoTransform


Public Member Functions

virtual SoType getTypeId (void) const
 SoMatrixTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions

SoType getClassTypeId (void)
void initClass (void)

Public Attributes

SoSFMatrix matrix

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
virtual ~SoMatrixTransform ()

Static Protected Member Functions

const SoFieldData ** getFieldDataPtr (void)


Constructor & Destructor Documentation

SoMatrixTransform::SoMatrixTransform void   ) 
 

Constructor.

SoMatrixTransform::~SoMatrixTransform  )  [protected, virtual]
 

Destructor.


Member Function Documentation

SoType SoMatrixTransform::getClassTypeId void   )  [static]
 

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoTransformation.

SoType SoMatrixTransform::getTypeId void   )  const [virtual]
 

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoTransformation.

const SoFieldData ** SoMatrixTransform::getFieldDataPtr void   )  [static, protected]
 

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoTransformation.

const SoFieldData * SoMatrixTransform::getFieldData void   )  const [protected, virtual]
 

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoTransformation.

void SoMatrixTransform::initClass void   )  [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoTransformation.

void SoMatrixTransform::doAction SoAction action  )  [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoMatrixTransform::callback SoCallbackAction action  )  [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoMatrixTransform::GLRender SoGLRenderAction action  )  [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoMatrixTransform::getBoundingBox SoGetBoundingBoxAction action  )  [virtual]
 

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

void SoMatrixTransform::getMatrix SoGetMatrixAction action  )  [virtual]
 

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

void SoMatrixTransform::pick SoPickAction action  )  [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoMatrixTransform::getPrimitiveCount SoGetPrimitiveCountAction action  )  [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


Member Data Documentation

SoSFMatrix SoMatrixTransform::matrix
 

The transformation matrix. Defaults to the identity matrix.


The documentation for this class was generated from the following files:

Copyright © 1998-2004 by Systems in Motion AS. All rights reserved.

Generated on Tue Jul 13 06:57:43 2004 for Coin by Doxygen. 1.3.6